Notifications
The game's own HUD notifications with the text of a script.
since 0.1.0-alpha
The server can show them too: showNotification(pid, ...).
Notifications
showNotification
since 0.1.31-alpha
showNotification(text, seconds?, icon?, action?)Shows the game's own HUD notification (the one used for e.g. "Strength +5") with the given text,
only for this player. Notifications queue up like the game's own. Optionally with the icon of an item
and the key of a game action next to the text (the key the player has bound to that action, keyboard
or gamepad). To show one to a player from the
server use the server's showNotification(pid, text, seconds, icon, action).
showNotification("Lorem ipsum dolor sit amet")
showNotification("Consectetur adipiscing elit", 8, "ItMi_Orenugget")
showNotification("Sed do eiusmod tempor", nil, "ItMw_1H_Axe_01", "OpenInventory")| Parameter | Type | Description |
|---|---|---|
text | string | Text (UTF-8). |
seconds (optional) | number | How long the notification stays, in seconds. Default: the game's own time. |
icon (optional) | ItemClass | Item whose icon is shown. Default: no icon. |
action (optional) | InputAction | Game action whose key is shown. Default: no key. |
Returns: boolean - false when there is no HUD yet (e.g. during loading).
